Nearly a year later, it was announced that a full release would be available on 22 September 2022. In July 2021, it was announced that the game would be fully releasing for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. On 18 January 2021, it was announced that Nacon would be publishing Session. A trailer for Session was unveiled during the Microsoft conference at E3 2018. Session was released on Steam Early Access on 17 September 2019, and for Xbox Game Preview on 17 June 2020. Later that month, the team opened the project on Kickstarter, which successfully reached its initial goal after three days. A trailer released by the team shows several clips of the demo, which is set in an unnamed jail and allows players to freely skate in a closed skatepark. In early November 2017, Crea-ture Studios released a free demo for Session. Originally, the team had planned to build the game in Unity, but the team was attracted to Unreal’s multiplayer capabilities. Houde also stated the game would be developed using Unreal Engine 4. Developer Marc-Andre Houde described the inspiration for the game as a passion for the sport. Between then and the two years that followed, many fans and outlets discussed a major need for a new skateboarding game. ![]() Session: Skate Sim was conceived in 2015 under two working titles, Project: Session, followed by Session. ![]() The game is presented in the style of a fish-eye lens from a mini DV format camera. Session is an open-ended video game, promised to exclude a scoring system and include a different control scheme. Find the right ones for your style and shred the most iconic spots! In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. By completing challenges, you earn money to spend in skate shops. Show off your style with an extensive customisation system for your skater and skateboard. Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn’t really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. “IF IT WASN’T CAUGHT ON VIDEO, IT DIDN’T HAPPEN” And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots. Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system just you, your spot and your imagination! There’s no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels! THE 1990S AND SKATE CULTURE Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. ![]() The physics have been developed with a focus on realism, smoothness and immersion. You will need to learn how to control them and transfer weight, just like on a real skateboard. With the dual stick controls, each stick represents one of your feet.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |